Specifically Proficiency bonus (which applies to attacks, saving throws and ability checks the character is proficient) start at +2 at 1st level and ends up being +6 at level 17 (and 20). Bonuses from magical items, situational modifiers, and class abilities likewise tend to be a lot more restrained. Note AC:25 is the highest AC of a monster in 5E I am aware of, in 3.5 a CR 5 Ravid has AC:25 (this is admittedly unusually high for a CR 5 monster) but there will be instances of target numbers or modifiers being far higher in 3E.Ī key design decision in 5E was *bounded accuracy*, the principle that most of the numbers for Attributes, Attack Rolls, Saving Throws and Ability/skill Checks wouldn't go up *that much* for player characters, NPCs and monsters as the level or CR went up. In 3.5 it has AC35, 858HP and +42 to it's melee attack rolls. In 5E it has AC 25, 676 HP and +19 to its melee Attack rolls, and is the highest AC and HP monster in the 5E Monster Manual. Higher, you will certainly find problems with monsters and NPCS and class abilities.įor a bit of an extreme example: The Tarrasque At low levels (upto 5?) you will probably be sorta ok.
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